elliot reed

For my FMP, I’m not just going to let my art speak for itself. I’m creating a playable day in the life game because I want my players to dive in and experience a regular day in my life for themselves. I’ve also made sure that, just like in real life, every player’s day will be different every time they play. It may be quite a simple text adventure, but it will make a new narrative experience every playthrough, and most importantly, it’ll be pretty fun for the player to explore.